Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include:
* Viewport Background Images
* Establishing Automotive Line Flow
* Creating Multiple Fitted Panels
* Redrawing Topology
* Adding Resolution to Tighten Edges
* Adding Edge Loops with Connect Tool
* Edge Loop and Ring Selections
* Converting Sub-object Selections
* Adding Geometry with Bridge
* Cloning Geometry and Shapes
* Attaching and Detaching Geometry
* Building Geometry with Splines
* Building Geometry with NURBS Curves
* Mirroring Geometry
* Symmetry Modifier
* Converting Parametric Geometry
* Previewing Smooth Geometry
* Creating Detail with Extrude Tool
* Importing Adobe Illustrator Curves
* Creating and Adding Realistic Materials
* Adding Bump Maps to Materials
* Creating UV Layouts
* Creating Geometry with Primitives
* Changing Geometry Creation Parameters
* Welding Vertices
* Creating Splines and Patches
* Edit/Delete Message Reply With Quote
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